Developing Prototype of Interactive and User-centric Web Learning using Gamification Approach
DOI:
https://doi.org/10.35842/ijicom.v8i2.220Keywords:
Prototyping, Learning Website, Gamification, StudentsAbstract
Web-based learning systems have become an essential technology for supporting interactive learning experiences in primary education. However, many learning platforms are developed without systematically identifying user needs, resulting in limited user engagement and ineffective implementation of gamification features. Therefore, this study aims to identify user requirements for developing an interactive and user-centric learning information system through a requirement gathering process. A questionnaire-based approach was employed to collect user preferences regarding four gamification elements: points, rewards, achievement badges, and completion time. The respondents consisted of fifth-grade elementary school students, representing the primary users of the proposed system. The collected data were analyzed to produce functional requirements in the form of use cases and detailed system requirement specifications that serve as the foundation for subsequent system development. The findings indicate that the selected gamification elements were perceived as easy to understand and motivating by the respondents. In addition, the preliminary implementation of gamification activities showed a 26% increase in participant engagement, with an average point improvement of 43.31%, demonstrating the positive influence of gamification on learning motivation even before its integration into a complete web-based learning information system. The main contribution of this research is a user-centered requirements model for a gamified learning information system, providing a practical foundation for developing interactive educational platforms that better align with students' needs and learning preferences.
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