Model of Web-Based Learning for Elementary Students using Gamification Technique
DOI:
https://doi.org/10.35842/ijicom.v8i1.239Keywords:
Elementary School, Gamification, Interactivity, Online Learning PlatformAbstract
This paper evaluates a web-based learning platform for elementary students by applying a usability-driven approach and integrating gamification elements. We utilize structured testing across multiple navigation tasks and user interactions to assess system performance. The results show an overall usability score of 4.3667 on a 1–5 scale, indicating a very good level of user acceptance. All testing categories achieve scores above 4.28, with the highest results observed in Navigation Task 3 (4.44) and Navigation Task 4 (4.41), demonstrating strong user capability in handling both basic and advanced features. We also apply user satisfaction analysis across three key aspects: layout, engagement, and ease of use. The evaluation results indicate that 92.53% of users respond positively to the interface design, 90.80% find the learning content engaging, and 86.30% report the system as easy to use. These findings confirm that the platform successfully delivers an interactive and visually appealing learning experience, although minor improvements are still required in specific features. Furthermore, this paper utilizes gamification components such as points, badges, and leaderboards to enhance user interaction. The findings show that these elements contribute positively to usability without introducing complexity, as reflected by consistently high navigation scores above 4.2. Overall, this study demonstrates that the integration of gamification in a web-based learning system effectively improves user satisfaction and engagement, while maintaining high usability standards, making it suitable for practical educational applications.
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